Dreamcore (2025) 💭🌠
Let’s start by showing y’all what this game even is…
Yeah… except I can’t really do that properly because trailers for this game don’t even explain it right.
They’ll show you:
empty spaces
pools
neighborhoods
weird lighting
And you’re sitting there like: “Okay… but what do you DO??”
Yeah.
Good question.
—
⚠️ Quick heads up
This is NOT:
an action game
a horror game with jumpscares
a game that holds your hand
If you need: 👉 objectives every 5 seconds
👉 enemies chasing you
👉 constant stimulation
You’re gonna hate this.
I’m serious.
🧠 What are liminal spaces? (for anyone confused)
Alright, quick explanation because I know not everybody knows what this means.
A liminal space is basically a place that feels… off.
Not scary in a normal way.
Not dangerous.
Just… wrong.
It’s usually somewhere that’s meant to be in-between.
Like:
empty hallways
school buildings at night
a mall with no people
a neighborhood with nobody outside
Places that are supposed to be full of life…
but aren’t.
And that’s what makes them weird.
Because your brain goes: 👉 “This should feel normal… so why doesn’t it?”
—
🧠 Why they feel so eerie
And I think the reason these places feel so unsettling is actually pretty simple.
We’re wired to be social.
We’re used to being around people, hearing noise, seeing movement, just… life in general.
So when you see a place that looks like everyday life— like a neighborhood, a school, a store—
but it’s completely empty…
no people
no sound
no signs of life
Your brain kind of short-circuits.
It goes: 👉 “Something’s wrong.”
Because a place like that shouldn’t be that quiet.
It shouldn’t feel that still.
And that’s where that weird feeling comes from.
It’s not fear in the normal sense.
It’s more like: 👉 “This doesn’t feel real… and I probably shouldn’t be here.”
—
🟨 What are the Backrooms?
Now the Backrooms is basically that idea…
turned into a full concept.
The original idea is:
👉 you randomly “clip out” of reality
👉 and end up in this endless maze of yellow rooms
ugly yellow walls
buzzing fluorescent lights
damp carpet
no windows
no exit
Just rooms.
Forever.
And the scary part isn’t just how it looks.
It’s the idea that: 👉 you’re stuck
👉 and there’s no way out
👉 and you don’t even know how you got there
Some versions add creatures and stuff…
but honestly?
The original concept didn’t even need that.
Because just being trapped in a place that:
feels familiar
but makes no sense
and never ends
That’s already enough.
—
🧠 Why Dreamcore works so well with this
This is exactly why Dreamcore hits.
Because it takes: 👉 liminal spaces
👉 Backrooms-style environments
And turns them into something you actually explore.
It’s not trying to scream at you.
It’s trying to make you feel like: 👉 “I’ve been here before… but I don’t remember how.”
—
🧠 What even is Dreamcore?
On paper?
👉 it’s a walking simulator
…but saying that feels like calling a rollercoaster “just sitting down.”
Because yeah—you’re walking.
But what you’re ACTUALLY doing is:
getting lost
trying to recognize patterns
questioning if you’ve already been somewhere
slowly losing your sense of direction
This game doesn’t guide you.
It just drops you in and goes: 👉 “figure it out.”
—
🗺️ The maps (this is where the game shines)
There are currently 4 maps, and each one feels like a completely different dream.
—
🟦 Dreampools
This is the one you’ve probably seen.
giant glowing pools
quiet echoing spaces
weird lighting that feels peaceful but off
It looks relaxing…
until you realize you have no idea where you are.
—
🏡 Eternal Suburbia
This one is messed up in the best way.
same houses
same fences
green hills everywhere
It looks like a normal neighborhood…
except it NEVER ends.
You will genuinely start asking yourself: 👉 “Did I already pass this house?”
And the worst part?
You won’t know.
—
🧸 Playrooms
This one goes: 👉 “what if childhood… but wrong?”
colorful
playful
but something feels off
It’s like being stuck inside a kid’s imagination that forgot how reality works.
—
🏨 Liminal Hotel
This one feels the most structured…
but also the most confusing.
hallways that loop
elevators that don’t make sense
rooms that feel familiar but aren’t
It’s like a dream you ALMOST remember.
—
🎮 Gameplay (aka “just walking”… but not really)
Yes.
You walk.
BUT:
you’re solving environmental puzzles
you’re following subtle clues
you’re learning how the map behaves
There’s no:
minimap
waypoint
objective marker
Just you and your brain.
And your brain WILL betray you.
—
📸 Visuals & camera
This game is gorgeous.
Like genuinely.
Unreal Engine 5 environments
insane lighting
huge spaces that feel real
But what really sells it is the camera:
👉 VHS / analog style
👉 grainy, slightly distorted
👉 feels like found footage
It doesn’t feel like you’re playing a game.
It feels like: 👉 you’re remembering something
—
😨 Is it scary?
Here’s the weird part.
👉 not really
👉 but also yes
There are:
basically no jumpscares
no monsters chasing you
But the game still manages to feel unsettling.
Why?
Because: 👉 nothing is happening
And somehow that’s worse.
—
🧠 The real horror
This game doesn’t scare you.
It makes you question yourself.
“Was that always there?”
“Did this change?”
“Why does this feel familiar?”
It’s like your brain is slowly gaslighting you.
—
⚖️ The biggest criticism
Let’s be real.
Some people are gonna play this and go:
> “I walked around for an hour and nothing happened.”
And yeah…
that’s valid.
This game is VERY much: 👉 either it clicks or it doesn’t
—
🔄 Ongoing support
This isn’t a one-and-done game either.
new maps have already been added
more are coming (DeadMall 👀)
So the experience is only gonna get bigger.
—
🏢 The devs
Small indie team.
And you can FEEL that.
Not in a bad way—in a: 👉 “we made something weird and specific and didn’t care if everyone liked it” way
Which I respect.
—
💭 Final thoughts
Calling this a walking simulator is:
✔ accurate
❌ completely underselling it
Because this isn’t about gameplay.
It’s about:
atmosphere
confusion
exploration
It’s about getting lost…
and somehow enjoying it.
—
⭐ Final rating: 10/10
Yeah.
I’m giving it a 10.
Because even though it’s a slow burner…
👉 it sticks with you
This is easily the best backrooms/liminal space type game I’ve played.
—
🧠 Final line
This game doesn’t scare you…
👉 it makes you feel like you’ve been here before.
And that’s somehow worse.
Here’s why reviewing this now, because of the Backrooms movie that has just released today.
