Deadfall Adventures (2013)

Deadfall Adventures (2013) 📜💀

Let’s start by showing y’all the trailers shall we?



And ohhh my god… the second that trailer starts, you already know EXACTLY what kind of game this is.

This is not subtle.

This is not grounded.

This is not trying to be realistic in any way, shape, or form.

This is:

👉 “What if Indiana Jones picked up a machine gun and decided subtlety is overrated?”

You’ve got explosions, mummies running at you like it’s a zombie apocalypse, traps going off every five seconds, and a main character who looks like he walked straight out of a pulp adventure novel.

And honestly?

The trailer tells you everything.

If you’re expecting a calm, thoughtful archaeological experience…

you are in the WRONG place.

If y’all are wondering why i’m reviewing these now, it’s because we’re getting a new mummy film that just released today by Lee Cronin, so I thought it’d be a perfect time to look back at some niche mummy, movies or egyptian movies.



Non-Spoiler Plot Rundown

You play as James Lee Quatermain, the great-grandson of Allan Quatermain, which already tells you what kind of energy we’re dealing with.

This guy is not some careful historian.

This guy is basically:

👉 “Yeah yeah ancient curse whatever—WHERE’S MY GUN?”

The story is your classic globe-trotting adventure. You’re searching for ancient artifacts, dealing with rival factions, and of course, waking up things that absolutely should have stayed buried.

You go from location to location—Egypt, temples, ruins—and everywhere you go, something goes wrong.

Because of course it does.




Gameplay

Alright.

This is where the game fully commits to being ridiculous.

This is a first-person shooter.

Yes.

A mummy game…

where you are unloading bullets into ancient undead like you’re in Call of Duty.

And I gotta be honest…

it shouldn’t work.

But somehow?

It does.

The gunplay is solid. It’s not groundbreaking, but it’s satisfying. Shooting mummies, blasting through enemies, using different weapons—it all feels fast-paced and chaotic in a fun way.

But what makes it stand out is how it mixes that with exploration.

You’re not just shooting everything. You’re also:

👉 solving puzzles
👉 navigating traps
👉 exploring tombs

So it’s constantly switching between:

👉 “Oh wow this is cool, I’m exploring a tomb”

and

👉 “WHY ARE THERE 20 MUMMIES RUNNING AT ME”

😭

There’s also this whole mechanic with light, where you use it to weaken mummies before blasting them, which is actually a really cool idea.

Because it makes you think just a little bit before going full chaos mode.




Characters

James Lee Quatermain is… exactly what you think he is.

He’s cocky.

He’s sarcastic.

He does not take anything seriously.

Ancient curse?

👉 “Yeah okay.”

Mummies coming back to life?

👉 “Alright, guess I’ll shoot them.”

He’s basically if Indiana Jones stopped caring and leaned fully into being a smart-mouth action hero.

The supporting characters are there, they do their job, but let’s be real:

This game is not about deep character development.

It’s about the adventure.

And the chaos.




Tone & Atmosphere

This is where the game becomes hilarious.

Because on one hand, you’ve got:

👉 ancient tombs
👉 creepy environments
👉 traps and ruins

And on the other hand…

👉 you are sprinting through them with a shotgun like a maniac

The game tries to have atmosphere, and sometimes it actually works.

There are moments where you feel that tension, especially when you’re exploring darker tombs.

But then the game immediately goes:

👉 “Anyway here’s 15 enemies, good luck”

And the tone just shifts instantly.

It’s not scary.

It’s not trying to be scary.

It’s just fun.

The dialogue is beyond cringe, but that’s the point it’s supposed to be pulpy and campy.




Final Thoughts

This game is ridiculous.

And I mean that in the best way possible.

It knows exactly what it is, and it fully commits to it.

It’s not trying to be realistic.

It’s not trying to be deep.

It’s just trying to be a fun, over-the-top adventure where you explore tombs and fight mummies like you’re in an action movie.

And honestly?

Sometimes that’s exactly what you want.

Yes, it’s goofy.

Yes, it’s over-the-top.

Yes, it makes absolutely no sense at times.

But it’s FUN.

And that carries the entire experience.




Final Rating

10/10

Not because it’s perfect…

but because it fully embraces how ridiculous it is and runs with it.




SPOILERS

Once the game really gets going, it completely leans into the insanity.

You’re not just dealing with one or two supernatural elements—everything starts escalating. The tombs get more dangerous, the traps get more elaborate, and the enemies just keep coming.

The mummies aren’t just slow, creepy figures—they’re aggressive, fast, and constantly swarming you. It turns into full-on chaos where you’re balancing exploration with survival.

There are moments where you’re solving a puzzle one second, and the next second the game just throws enemies at you like:

👉 “Hope you weren’t getting comfortable.”

And it keeps doing that.

Over and over.

The story itself goes exactly where you expect—ancient powers, hidden artifacts, things that should have stayed buried being unleashed—but it’s less about the narrative and more about the ride.

And what a ride it is.

By the time you reach the later sections, the game is fully committed to being over-the-top. Bigger set pieces, more enemies, more chaos, more everything.

It doesn’t hold back.

It just keeps escalating until you’re basically in full action-movie mode inside an ancient tomb.

And honestly?

That’s what makes it memorable.

Because it doesn’t try to tone itself down.

It just goes:

👉 “Yeah this is insane… deal with it.”

😄

Here’s the trailer for the recent release of Lee Cronin’s The Mummy.

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