Resident Evil 3 Remake (2020)

Resident Evil 3 Remake (2020)

“Run, Jill, run — because Nemesis doesn’t take coffee breaks.”




🎥 Let’s start by showing y’all the trailers shall we?





🧾 Non-Spoiler Plot Overview

This time you’re Jill Valentine, the same Jill from the mansion nightmare, and she’s stuck in Raccoon City right as everything completely collapses. Zombies everywhere, Umbrella being shady as hell, and then on top of that you’ve got Nemesis — a hulking bioweapon programmed to hunt Jill down no matter where she goes. Unlike RE2’s slower, puzzle-heavy police station crawl, this game leans harder into action and escape. It’s about running, surviving, and occasionally blowing Nemesis into a wall with a rocket launcher just to buy yourself a breather.




👥 Character Rundown

Jill Valentine – Queen of survival horror. She’s snarky, smart, and hardened after the events of RE1. You feel her frustration, fear, and determination. Jill’s easily one of the best protagonists in the whole franchise.

Carlos Oliveira – Umbrella merc with a heart of gold (and great hair). Starts off as “hired gun,” but quickly becomes Jill’s ally. He gets his own playable segments and honestly carries his weight.

Nemesis – The star. Imagine Mr. X from RE2 but faster, meaner, and with tentacle whips. He’s terrifying at first, but the more you fight him, the more you realize this is a boss battle game disguised as survival horror.





⏱️ Pacing / Episode Flow

This one moves quick. Really quick. Where RE2 dragged you through hours of puzzles and backtracking, RE3 just pushes you forward like a freight train. You start in Raccoon City, run through burning streets, hospitals, subways, sewers, and you’re constantly under pressure from Nemesis. It’s way more linear, less “get lost in the mansion/police station” and more “keep running or die.” Some people love that momentum, some people felt it was too short and shallow.




✅ Pros

Jill is amazing. Playable, relatable, tough, and sarcastic.

Nemesis makes the tension brutal. The early encounters especially — when you don’t know how to stop him — are pure nightmare fuel.

Raccoon City feels alive (well, undead). It’s chaotic, fiery, and filled with atmosphere.

Gunplay is tighter, smoother, more action-oriented than RE2, so it feels good to play.

The hospital sequence with Carlos is a standout — wave-based survival with hunters storming in. Pure stress, pure fun.

Gorgeous visuals, the RE Engine really flexes here.





❌ Cons

Short. You can beat this in under 6 hours easy. Some felt cheated for full price.

Cut content. Fans of the original RE3 missed areas like the Clock Tower. The remake streamlined too much.

Nemesis is front-loaded. He’s terrifying at the start but becomes more scripted as the game goes on, losing that “oh god he’s stalking me” factor.

Less puzzle-solving compared to RE2, which some fans didn’t like.





💭 Final Thoughts

I actually like this one a lot. It’s lean, it’s mean, and it keeps you moving. Resident Evil 2 Remake stressed me out with constant puzzles and backtracking, but RE3 Remake is more my speed: run, fight, survive. Jill carries this game, and Nemesis is unforgettable even if he gets less scary by the end. Yes, it’s short, yes, fans wanted more, but I’d rather a tight 6–8 hours of chaos than bloated filler.




⭐ Rating

8/10. I get why people were disappointed — the length, the cut content, Nemesis not being as dynamic as Mr. X — but for me, it still rules. Jill, Carlos, and Nemesis make it worth it.




⚠️ Spoiler Warning

Here comes the part where Nemesis evolves into pure nightmare fuel.




🩸 Spoilers

The game opens with Jill in her apartment, PTSD kicking in after the mansion incident. She’s not over it, not by a long shot. Umbrella basically drops Nemesis into Raccoon City to erase her and STARS. From there, it’s nonstop chaos — Jill running through burning streets, barely surviving Nemesis smashing through walls like he’s auditioning for Kool-Aid Man.

Carlos shows up with Umbrella mercs (the UBCS), and at first you don’t trust him, but he earns his place. His playable hospital section is brutal, hunters swarming in, and it’s one of the hardest sequences in the game.

Nemesis keeps mutating every time you think you’re done with him. First he’s humanoid with tentacles, then he goes full beast mode, and by the finale he’s an unrecognizable blob monster with way too many teeth and eyeballs. Classic RE escalation. The fights are huge, cinematic, and end with Jill unloading a literal railgun the size of a car battery into his face.

The plot twist isn’t so much a “who’s behind it all” (we already know Umbrella sucks) but watching Nemesis evolve into the ultimate bioweapon. He stops being a stalker and becomes the final wall you have to blast down.

By the end, Jill and Carlos escape, Raccoon City is nuked off the map, and Umbrella’s legacy lives on. It’s tragic, it’s loud, and it feels like the perfect chaotic exclamation point before RE4 takes the series in a different direction.

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