🧟♂️ Zombie Army 4: Dead War (2020) 🧟♀️
“Bigger, bloodier, and somehow even dumber — and I mean that in the best way.”
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Let’s start by showing y’all the trailers, shall we?
⚠️ Content Warning ⚠️
These games lean heavily into Nazi imagery, occult experimentation, and gruesome depictions of death and gore. For some of y’all, that subject matter may be rough — even unbearable. While it’s presented through the lens of over-the-top horror, the connection to real-world atrocities is unavoidable. If that hits too close to home, this may not be the series for you.
History Meets Horror: Why Zombie Army Feels Uncomfortably Plausible
One of the reasons Zombie Army hits harder than it probably should is because it never feels that far-fetched. In real life, Hitler was obsessed with the occult, relics, and pseudo-science experiments. So when these games throw you into a “what if” scenario of Nazi scientists resurrecting the dead, it uncomfortably clicks. It’s absurd and over-the-top, sure, but it’s also just believable enough that it feels like a playable nightmare ripped out of an alternate WWII. That’s the secret sauce — the mix of history and horror that makes mowing down zombie Nazis so disturbingly fun.
And here’s the part that actually made me sit back and go: “Wait… if Hitler and his merry band of goose-stepping psychos really did cook up some kind of chemical or occult freak show that worked, does that mean he never would’ve surrendered?”
Yeah, chew on that nightmare fuel for a sec. In real life, Hitler went out like a coward—popped himself in a bunker and left the rest of the world to sweep up the ashes. But here? These movies flip that on its head. They basically say: “What if he had one last card up his sleeve? What if he was petty enough, unhinged enough, to actually throw it down just to drag everyone else into hell with him?”
That’s what makes this scarier than just another zombie gorefest. It’s not about some random undead boogeyman—it’s about a plausible nightmare. History already proved the Nazis had no moral floor. None. Zip. They’d try anything, no matter how grotesque. So imagining them pulling this stunt? Horrifyingly believable.
It’s like the movie’s whispering in your ear: “Zombies aren’t real… but if anyone in history was deranged enough to try and make them, it was the Nazis.”
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Non-Spoiler Plot Overview
Zombie Army 4: Dead War (2020) picks up after the ridiculous finale of Zombie Army Trilogy, where Zombie Hitler got punted into Hell. You’d think that would be the end, right? Nope. Of course not. Hell itself can’t hold Hitler, so now the zombie apocalypse spreads even further across Europe.
This time the campaign goes bigger — larger maps, more enemy types, more absurd supernatural set pieces. Instead of just dark catacombs and war-torn ruins, you’re battling through Italy, swamps, canals, and even a literal zombie zoo. It’s pulp horror dialed up to eleven.
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Character Rundown
Like Trilogy, your “heroes” are less about personality and more about loadouts. You can choose from sharpshooters, resistance fighters, and classic Sniper Elite characters. The real “character” here is you, mowing down Nazis with increasingly insane weapons and upgrades.
But the game does add flavor with:
New survivors who pop up in missions, giving a touch of personality.
Customization → You can deck out your character with cosmetics, emotes, and weapons that feel straight out of a grindhouse toybox.
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Pacing / Gameplay Flow
If Zombie Army Trilogy was a solid B-movie, Zombie Army 4 is the overfunded sequel with a bigger budget and more spectacle.
Combat → Still the signature Sniper Elite X-ray killcams, but now enhanced with ridiculous gore and upgrade perks (like electrified bullets or explosive melee attacks).
Level Design → Much more varied and creative. One mission has you clearing Venice’s canals, another has you wandering into a hellish underworld, and yes — the zombie zoo is as insane as it sounds.
Horde Mode → Expanded and fleshed out. It’s pure wave-based chaos and the best way to test how long you can last before getting overwhelmed.
Atmosphere → The tone strikes a balance between spooky and absurd. The sound of zombies screaming mixed with grindhouse music creates that perfect “so dumb it’s fun” vibe.
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Pros
More creative settings and set pieces than the Trilogy.
Weapon upgrade system keeps combat fresh.
Killcam gore has never been more satisfying.
Horde Mode is pure co-op crack.
Over-the-top occult imagery feels like a pulp comic come to life.
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Cons
Story is still nonsense — don’t expect emotional stakes.
Campaign pacing can drag in the middle with “defend this area” missions.
Some boss fights are more frustrating than fun (too bullet-spongey).
The absurdity can make it hard to take any moment seriously.
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Final Thoughts
If Zombie Army Trilogy felt like a grindhouse horror flick, Zombie Army 4 is the sequel where the director said: “Screw it, throw everything in.” Bigger maps, dumber ideas, crazier gore — it’s all here.
It’s not subtle, it’s not scary in the traditional sense, but it’s one of the most ridiculous zombie shooters you’ll ever play.
Overall I prefer zombie army trilogy but hey thats just my take.
Rating: 7/10
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Spoiler Warning 🧟♀️🔥
Okay, time to break down the bonkers stuff.
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Spoilers
Zombie Hitler is back. Again. Because of course he is. Hell spit him out like a bad meal, and now his occult energy continues to fuel the apocalypse. The game leans into that absurdity by constantly teasing his influence, even when he’s not physically on screen.
The campaign has you trekking across increasingly wild scenarios. Venice’s canals flood with zombies, forcing you to snipe from rooftops while gondolas of the dead float by. A haunted zoo introduces mutated zombie animals that feel like straight-up grindhouse parody. Later missions dive into occult temples where Nazi necromancers summon swarms of skeletal armies.
But the wildest part? The final showdown. Hitler comes back not just as Zombie Hitler… but as Zombie Super Hitler, towering over the battlefield like a grotesque kaiju. You and your squad pour every bullet, grenade, and electrified bullet into him while the game basically screams: “Yes, we know this is stupid — but isn’t it fun?”
There’s no subtlety, no moral quandary, no character arcs. Just the satisfaction of mowing down the most over-the-top enemy roster imaginable. The absurdity becomes the charm — from occult shrines to ridiculous killcams, it’s clear the developers leaned into the madness.
The ending leaves the door wide open, because if Hell couldn’t hold Hitler the first time, why would it stop him now?
Now if u excuse me, im gonna go watch Overlord. Because the film feels like a prequel.
