Indiana Jones and The Order Of The Giants DLC (2025)

Indiana Jones and the Order of the Giants (DLC)

🪨 “When Indy meets Goliath, it’s not faith or fate — it’s fists, whips, and one-liners.” 🪨

Lets start by showing y’all the trailers shall we?

First and foremost, this is a DLC to the acclaimed Indiana Jones and The Great Circle game. Yes this is still a first person view game.




🎬 Non-Spoiler Plot Overview
This DLC plants Indy right in the middle of a Roman legend tied to the Nephilim Order, a cult descended from fallen angels. After meeting Father Ricci (a priest who’s a little too obsessed with “history”), Indy sets off beneath Rome—catacombs, tunnels, forgotten arenas, and cult lairs—to recover three sacred cylinders. Put them together, and you unlock secrets that lead to a colossal battle against something you don’t expect in an Indiana Jones story: a literal armored giant. The whole quest plays like pulpy myth meets ancient conspiracy, with Indy wisecracking his way through fascist goons, cultists in metal masks, and one very untrustworthy priest.




👥 Character Rundown

Indiana Jones (Troy Baker) – Still cracking whips and one-liners, carrying the weight of too many artifacts and too little patience for nutty priests.

Father Ricci – Starts as Indy’s “ally,” ends up pulling the ol’ gun-to-your-head routine. Classic betrayal fuel.

Theo the Parrot – Yes, a parrot. Weirdly helpful, even steals a scene or two.

The Cultists – Hooded, masked, and very “we buy our outfits in bulk at Evil H&M.”

The Giant (Minotaur-esque Warrior) – The final boss fight: towering, armored, cackling death with a club the size of a telephone pole.





⏱️ Pacing / Gameplay Flow
The DLC is a mix of puzzle-solving and combat. You’ll crack five main puzzles, most of them multi-step contraptions involving statues and cylinder locks. Some are clever, others feel like brain-teasers slapped together just to slow you down. In between, you’ll brawl with fascists and cultists, sneak through tunnels, and ride boats into the Roman underworld. It’s very Indiana Jones, but also very… puzzle homework at 11PM before class.

Look isk how to visually describe the puzzles but what I can say is u will be using objects to twist and turn things into specific directions.

Such as a puzzle that makes u twist paths for water to flow in a specific direction.

A puzzle where u have to use 2 corner piece cubes and 1 straight tube to direct a flaming ball through 4 statues to close them after placing a missing blade into the main statue.

A puzzle where and this one’s tough, ur gonna have to use a specific staff with a symbol on it, match it to one the 4 doors open it find a pattern then move specific tiles on the floor in a specific direction which will open another gate to another staff and rinse and repeat and another gate opens and this time has 2 staffs and rinse and repeat with those last 2 staffs to open the crypt.




✅ Pros

The giant boss fight is unlike anything the main game does. Throwing spears, whipping armor pieces off, and fighting in a collapsed arena? Chef’s kiss pulpy.

The Rome setting adds new flavor—catacombs, sewers, ancient ruins.

Once ur done with this DLC story u will now have Rome as an unlocked location u can explore around. Luckily theres artifacts and 2 new upgrade books u can locate in the tombstone of Rome, so if anyone of y’all are Italy fans, u get more to explore.

Father Ricci’s betrayal twist works, even if it’s predictable.

Indy’s banter is still gold (“So much for honor!” is the chef’s kiss one-liner).





❌ Cons

Exploration feels too limited. Rome looks gorgeous, but you barely scratch the surface. Free roam requires a ridiculous process: teleport into a building → secret tunnel → ladder → boat ride through sewers → priest’s room exit → finally the gala area. That’s not free roam, that’s a chore chart.

Some puzzles drag on (looking at you, six-step statue lock). It really feels like they took the complaint that rhe puzzles in the main story weren’t that hard so they made the puzzles in this dlc harder.

The Nephilim lore is cool but feels rushed—giants deserved more setup than “surprise, here’s one in a chair.”





💭 Final Thoughts
This DLC feels like Indiana Jones meets David vs. Goliath, except Indy isn’t armed with a sling, he’s armed with a whip, sarcasm, and stolen spears. It’s pulpy, over-the-top, and fun in that Saturday matinee kind of way. While the convoluted “free roam” setup and puzzle padding keep it from greatness, the giant fight alone makes this worth the ticket.




🎯 Rating
8/10 – A flawed but memorable pulpy adventure.




⚠️ Spoiler Warning
Time to talk giants, cults, and betrayals.




🩸 Spoilers
Indy finds three cylinders under Rome, each hidden behind puzzle-locked contraptions. Piece them together, and you get the key to a sealed chamber containing—yep—a giant, armored like a minotaur, sitting on a throne. Father Ricci reveals himself as a traitor, pointing a gun at Indy and demanding the artifact. Naturally, things go sideways: the giant wakes up, strangles Ricci like a bug, and the final boss fight begins in a crumbling arena.

To beat him, Indy tosses spears, whips off armor plates, and eventually rips the helmet off. The giant fakes surrender, tries to stab Indy, and gets knocked cold with his own helmet.

The issue here is the game doesn’t tell u ur supposed to toss the spears at the giant, instead u will think ur supposed to hit him aith it, which is what I did and I wasted 20 min.

Anyways, quote of the fight? Indy’s deadpan: “So much for honor.”
The arena collapses, the giant falls into the abyss, Indy mutters about being too old for this, and he steals a fascist’s motorcycle to ride back to the Vatican. Classic Indy exit.

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