Until Dawn ๐Ÿ’€๐ŸŽฎ๐Ÿ•ฏ๏ธ

๐ŸŽฌ Let’s start by showing y’all the trailers, shall we?  

Until Dawn PS4 Original:

Until Dawn PS5 Remaster:

โš™๏ธ A Few Things First

1. Yeah, Iโ€™m late to this game.
Like, really late. Under-a-rock-in-a-cave kinda late.
Back in 2015, horror games were a hard no for meโ€”I scared easy. Like, leave the lights on to watch Scooby-Doo easy. I didnโ€™t even start liking horror till 2017 when I saw IT with my sisterโ€”and even then I was flinching through half of it.

Also, I didnโ€™t even own a PS4 until Christmas 2022, soโ€ฆ yeah. Late to the party.
But heyโ€”with the Until Dawn movie remake about to drop, maybe my timing ainโ€™t that bad after all.

2. I accidentally bought the Remastered versionโ€ฆ and oof.
Not gonna lie, I kinda wish Iโ€™d played the original. The remaster swapped out the original soundtrack (RIP โ€œO Deathโ€) and changed the vibe. I found out after I bought itโ€”classic me, clicking before reading.

3. I already knew everything before I hit โ€˜Startโ€™.
Thanks, Twitch. And breakdown videos. Iโ€™d already seen every twist, every character arc, everything. So I didnโ€™t get that fresh โ€œholy crap what is happeningโ€ vibe like people did back in 2015.
But that made me even more curiousโ€”is it still worth playing even if you know how it ends?
Spoiler: yeah. Totally.

*4. Iโ€™ve been getting โ€œconstructive criticismโ€ from people who โ€œloveโ€ me and only want to โ€œhelp.โ€
So this review is a bit more organized. Took me way longer. Had to use tools like Grammarly. But hey, I hope the people who โ€œloveโ€ me and โ€œonly want to helpโ€ are happy now…


๐ŸŽฎ Plot Rundown (No Spoilers Yet)

You play as a group of friends meeting up at a super remote, super snowy cabin for the one-year anniversary of a tragedy.
(Because apparently, bad vibes and no cell service is the perfect setting for emotional healing?)

Hereโ€™s the gang:

  • Josh (played by Rami Malek before he was winning Oscars)
  • Mike (played by Brett Dalton aka that guy from Agents of S.H.I.E.L.D.)
  • Sam, Chris, Ashley, Jessica, Matt, Emily
  • Plus Joshโ€™s twin sisters: Beth and Hannah

The game opens with a nasty prank: Mike pretends to be into Hannah (whoโ€™s crushing on him hard) and lures her to a room. The others are hiding, ready to humiliate her. Yup. Real classy.

She finds out, gets wrecked emotionally, and runs out into the freezing woods. Beth chases after her.

In the woods, they come face to face with some dude in goggles and a flamethrower (because why not?) who seems like heโ€™s trying to attack them. They panic. They fall off a cliff. Boom. Thatโ€™s your intro.


๐ŸŽต Cue opening credits (in the remake).

New theme song, which I actually really like:

One year later….

Josh invites the same group back to the same cabin. Because thatโ€™s a great idea.

  • Sam goes to take a bath (because horror game)
  • Josh finds a Ouija board and starts a sรฉance with Ashley and Chris (because nothing bad happens when you start a sรฉance)
  • Mike and Jessica wander off for alone time but fall into a mine (romantic)
  • Matt and Emily go search for her missing bag (because thatโ€™s obviously urgent)

Things escalate quickly:

  • Thereโ€™s a pigโ€™s head on a stick.
  • Creepy clues everywhere.
  • You find totems that give you little visions of how people might die. (Cool and totally stress-free.)

Ohโ€”and then Josh gets sawed in half.
Dunn dunn dunn!

The rest of the group starts piecing together what’s going onโ€ฆ but things get even weirder from there.

Whyโ€™s there a guy with a flamethrower?
Whoโ€™s the killer in the mask?
And what are those totems even warning us about?

Letโ€™s just say the title Until Dawn isnโ€™t just for vibesโ€”itโ€™s a survival deadline.
Youโ€™re stuck. Youโ€™ve gotta make it until morning.
And not everyoneโ€™s gonna make it.


๐Ÿ•น๏ธ Gameplay Breakdown

This ainโ€™t your average โ€œrun and gunโ€ horror game. Youโ€™re not out here slashing zombies or picking up glowing ammo. Nope.

This game plays like a full-on interactive movieโ€”with you calling the shots.

You decide what people say. Where they go. Who they trust. Who they save. Who they accidentally doom forever.

Itโ€™s all about the Butterfly Effect:
One tiny decision can screw you (or someone else) six hours later.
You tell Mike to take a shortcut? He might trip and die.
Choose not to warn Jessica? Guess what. She’s toast.

Alsoโ€”thereโ€™s no take-backs.
You mess up? Someone dies? Thatโ€™s it. The story moves on like welp, guess theyโ€™re dead now.


 ๐Ÿ›‹๏ธ Psychiatrist Check-ins

Every now and then, you cut away from the cabin madness to this weird therapy session with a guy named Dr. Alan Hill.
Heโ€™s intense. He talks directly to you.

And youโ€™re playing as this gloved-up, shadowy figure sitting across from him.
Who is this mystery dude?
Why are you in therapy mid-horror game?

Stick around. It pays off.


๐Ÿ’กRemaster Bonus

Since I played the PS5 version, I gotta sayโ€”it looks phenomenal.
Lighting, shadows, character facesโ€”itโ€™s way more cinematic than I expected.

The remaster also sneaks in some new scenes and a secret ending, which I havenโ€™t unlocked yetโ€ฆ but challenge accepted.

Also the atmosphere in the game is both mesmerizing and haunting.

The Wolfie Problem: A Rant in Mini-Con Form ๐Ÿบ๐ŸŽฎ

False Choice, Cheap Punishment
Wolfieโ€™s fate isnโ€™t tied to a meaningful decision, itโ€™s tied to whether you happened to pick up a tiny, easy-to-miss item in the same chapter. Thatโ€™s not narrative consequence โ€” thatโ€™s an Easter egg hunt.

Punishing the Wrong Thing
Until Dawn markets itself as โ€œyour choices matter.โ€ Choices like who do you trust? who do you save? who do you betray? But with Wolfie, itโ€™s not about moral weight or QTE skill โ€” itโ€™s about whether you played like a completionist. Explore every corner? Congrats, dog lives. Miss one dark-lit prompt? Dog dies.

Accessibility Fail
What if your screen brightness is low? What if the prompt blends into the environment? What if your eyesight isnโ€™t perfect? Too bad. Your wolf companion is punished because you didnโ€™t squint hard enough. Thatโ€™s not fair design โ€” thatโ€™s a slap in the face.

Breaking the Player Bond
Wolfie is one of the only genuinely innocent, loyal characters in the game. You bond with him, you feel hope through him, and then the devs yank him away not because of an emotional decision you made โ€” but because you didnโ€™t check a drawer hard enough. That hurts in the wrong way.

Fans Walked Away Mad
People didnโ€™t leave that chapter thinking, โ€œOh man, my choices had weight.โ€ They left thinking, โ€œCongrats, I didnโ€™t explore enough, and the game punished me for it.โ€ Thatโ€™s not catharsis, thatโ€™s frustration. Wolfieโ€™s death felt less like tragedy and more like the devs wagging a finger: โ€œHa, you missed the shiny object.โ€ basically it boils down to โ€œCongrats, youโ€™re not a completionist โ€” enjoy being punished.โ€

Why Wolfieโ€™s Section Kills the Tension

The Wolfie chapter in Until Dawn is one of the few spots where the gameโ€™s cinematic horror flow breaks down, and itโ€™s all because of how survival is tied to exploration.

Kills Urgency:
The story sets up a frantic atmosphere โ€” Mike alone in the sanatorium, Wendigos lurking, every corner dangerous. But the moment you realize you have to scour every nook and cranny to guarantee Wolfieโ€™s survival, the tension collapses. Instead of racing through in fear, youโ€™re wandering slowly, poking at every shelf and locker.

Turns Mike into โ€œRamboโ€:
Instead of a desperate guy trying to survive, Mike suddenly feels like a scavenger action hero. Heโ€™s got time to loot like itโ€™s Resident Evil, stockpiling supplies while the supposed monsters politely wait offscreen. It breaks immersion, because no one in real danger would stop mid-chase to search every corner.

Breaks Horror Pacing:
Horror thrives on momentum. The fear builds when the story pushes you forward, when youโ€™re forced to make snap choices under pressure. Stopping to sweep the room for an obscure item slows the tempo to a crawl, undercutting the dread. The result isnโ€™t suspense โ€” itโ€™s busywork.


By tying Wolfieโ€™s survival to item collection, the game not only undermines its own โ€œchoices matterโ€ theme, it also kills the pacing that makes horror effective in the first place. What should be a pulse-pounding chapter turns into a scavenger hunt, and players walk away frustrated instead of terrified.

The Fix (How It Shouldโ€™ve Been)

Tie Wolfieโ€™s survival to a clear, moral or bravery-driven choice:

Do you risk yourself to protect him from the Wendigo, or do you save your own skin?

Do you stand your ground and fight, or flee and leave him behind?


That way, if Wolfie dies, itโ€™s because Mike chose self-preservation โ€” not because the player didnโ€™t sweep the room like they were in Resident Evil. That wouldโ€™ve fit the butterfly-effect theme and made his death feel earned, not cheap.


โš ๏ธ Spoilers Ahead โ€“ Youโ€™ve Been Warned โš ๏ธ

This is where things go from teen drama in the woods to full-blown WTF just happened.

So letโ€™s talk about our mysterious masked killer.

The guy tying people up, setting up Jigsaw-style traps, and generally ruining everyoneโ€™s night?

Itโ€™s Josh.
DUNN DUNN DUNNN!

Yeah. Josh. The guy who invited everyone back to the cabin in the first place.

Turns out, he wasnโ€™t handling the death of his sisters super well (shocking).
So he cooked up an elaborate revenge prank to make his friends โ€œfeel the painโ€ they caused that night.

Cameras, fake blood, a whole saw-you-in-half setupโ€”itโ€™s like if Punkโ€™d and Saw had a baby and that baby needed serious therapy.


Oh, speaking of therapy?

Remember those scenes with Dr. Hill, the psychiatrist?

Turns out, thatโ€™s all inside Joshโ€™s head.
Heโ€™s the mystery guy in the chair.
Youโ€™ve been sitting in your own mind this whole time, having sessions with your mental breakdown.

And Josh? Diagnosed, medicatedโ€ฆ but also probably dealing with untreated schizophrenia.
Which might explain how heโ€™s both orchestrating fake murders and chilling like itโ€™s no big deal.


And then another twist within the twist:

Josh isnโ€™t the real villain.
Heโ€™s just the warm-up act.


๐Ÿ”ฅ Enter: THE WENDIGOS ๐Ÿ”ฅ

Yeah. This game flips the script hard.
Just when you think itโ€™s another โ€œkiller in a maskโ€ story, it swerves into full-on supernatural horror.

That flamethrower guy from earlier? Not a psychoโ€”heโ€™s actually trying to help.
Heโ€™s part Cree and knows all about the Wendigo legend:

If you eat human flesh in these mountains, you donโ€™t just get a bad Yelp reviewโ€”you get possessed.

So what really happened the night Beth and Hannah fell?

  • Beth died.
  • Hannah survived.
  • She got stuck underground, broke her leg, and after days of starvation… she ate her sister. Also, this is what the Wendigo looks like in this game.

๐ŸฅถCue curse.

The spirit of the Wendigo, just hanging around waiting for this exact opportunity, pounces.
She becomes The Makkapitewโ€”the queen of the Wendigos.You know itโ€™s her because Josh recognizes her butterfly tattoo.


And hereโ€™s where things get straight-up tragic:

Even as a Wendigo, Hannah does stuff that shows sheโ€™s still in there. Somewhere.

She drags Josh away instead of killing him.
She saves Mike by tossing another Wendigo out of the way.
She hesitatesโ€”like she knows these people.
๐Ÿ˜ญ Honestly? Gutting.

โš ๏ธ Also warning, this game has 2 dogs that get killed off brutally, so if you don’t like seeing dogs dying then this might not be your type of game. Granted I don’t like seeing dogs dying. It devastates me, but I still enjoyed this game โš ๏ธ

๐ŸŽ‡ Final Showdown

The gang ends up in the lodge again. Gas is leaking.
Mike decides: blow the place sky-high.

Emily makes a run for the switch.
Just as another Wendigo leaps at herโ€”BOOMโ€”Hannah intercepts and tackles it.

The whole place ignites.
Flames. Screams. Explosion.

The Wendigo spirits?
They vanish into the night, waiting for the next poor soul to crack.

Josh?
Heโ€™s in the mines. Alone. Starving. Broken.

And yepโ€”he eats someone.
DUNN. DUNN. DUNNN.
Josh becomes the next Wendigo.

And the credits roll while the survivors get hauled off by helicopterโ€ฆ
โ€ฆand interviewed by cops who are definitely not ready for any of this.

๐ŸŽฎ Final Thoughts + Rating

So hereโ€™s the thing:
Even though I went in already knowing every twist, every character death, every โ€œoh crapโ€ momentโ€ฆ
This game still had me.

Itโ€™s smart.
Itโ€™s emotional.
Itโ€™s completely insane in the best way.
And the pivotโ€”from teenage slasher flick to full-on supernatural folklore horror? ๐Ÿ”ฅ
Genius.

Yeah, itโ€™s got every horror clichรฉ in the book:

Overdramatic teens doing dumb things
Seances gone wrong
โ€œLetโ€™s split up!โ€ decisions that make you scream at the screen
But somehowโ€ฆ it works.
Because the game knows itโ€™s leaning into the cheese.

๐ŸŒ€ The Butterfly Effect stuff is wild.
๐ŸŽญ The psychological layers with Josh? Messy and brilliant.
๐Ÿ‘น And the Wendigo lore? Weirdly respectful and super detailed.

Also: replay value = off the charts.
Every decision you make changes what happens.
People live or die. Secrets get uncoveredโ€”or donโ€™t.
You could play this thing 3 or 4 times and get a totally different ending each time.

๐Ÿ’€ Final Score: 10/10

Would absolutely die horribly in the snow again.
And probably make the wrong choice again too.

๐ŸŽฌ Final Word

Until Dawn mightโ€™ve come out in 2015, but it holds up in 2025โ€”hard.

So if youโ€™ve got a PS4, PS5, or even a halfway decent PC?

Do yourself a favor.

Download it.
Turn off the lights.
And try to make itโ€ฆ

โ€œJust because you kill a Wendigo doesnโ€™t mean their spirits die.โ€

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